Theming extends to other Emporium attractions, like the bumper
cabs
painted
to resemble Checker cabs and driven amidst a cartoon backdrop
of New Yorks skyline and a soundtrack of squealing tires,
honking horns, yelling motorists, and shouting newspaper vendors.
The LaserTron laser tag arena, called New York, New York Laser
Patrol, resembles a 1940s Gotham street scene, with lamp-posts,
garbage cans, and bullet-ridden storefronts. Manholes and
the outline of a dead body appear on the floor, while overhead
come the sounds of screaming citizens, screeching tires, and
running feet. A shooting gallery conveys a Coney Island beach
scene, with a couple lounging, seagulls, and shops. "We believe
the devils in the details," says Michael Getlan.
Coney Island Emporium also has 200 coin-op games, mostly
the latest generation of video games including test products
from a variety of manufacturers. Because the games are themselves
anachronisms in a Coney Island setting that ends in the 1940s,
the Emporium made no attempt to tweak them thematically. It
also left alone the eight-seat Daytona USA deluxe simulators
by Sega.
Theming up a Character
Though such extensive conceptualization is inherent in the
locale, the Getlan family does not feel that theming like
that at Coney Island Emporium is restricted by its location.
"It was designed to be a product that could go in other places,"
Michael Getlan says. "Were looking at several possibilities
to put a Coney Island Emporium outside Las Vegas."
Likewise, theming based on topical subjects could work at
other FECs beyond the standard fare of castles, pirates, and
space travel and their equally typical representations through,
respectively, battlement facades, treasure-map signage, and
spaceship center-piece. Melvin Getlan notes that all cities
and many smaller communities had amusement parks with similar
emotional ties as Coney Island had for generations of New
Yorkers. With a little research at the local library, help
from historical societies, and creativity, an FEC can become
a new incarnation of that old amusement attraction or local
hotspot. "Nostalgia cant hurt you to do something like
that," Melvin Getlan says. And it could help give a facility
more than a unique identity. "It would tie into the local
area, and older folks would have the nostalgia of bringing
their grandchildren or children to something they went to."
A localitys historical significance can also be mined
for topical theming, such as flight in Dayton, Ohio, home
to the Wright Brothers, or cruising in Modesto, Calif., setting
for American Graffiti.
"You wouldnt be able to do everything," Melvin Getlan
says. "Most FECs dont have midway games, and its
easier to theme midway games than arcade pieces. But you can
do something in the whole facility, not just the game itself.
I think theming is very important, ti give something its own
character, as opposed to bare walls. It will stay in peoples
memories."
Coney Island Emporium, of course, has the resources and,
more importantly, the market requirement to theme on both
the massive and minute scales. Customers generally dont
consider the Emporium a destination in itself, though New
York-New York is; and Coney Island gives those tourists entree
to the rest of the hotel/casino and access to the roller coaster.
"People come to Vegas without a destination in mind," says
Emporium General Manager Stern. "They just come through and
go, Oooh! and stop where they stop. Theres
people who come here that dont intend to come."
With such a transient audience, business practice differs
at Coney Island Emporium than would be the norm at most FECs.
Most Emporium games require coins, which is closer to Coney
Island tradition than debit cards, but more appropriate for
a transit crowd than tokens would be. Games also tend to cost
more. "We have more things at a dollar than you would have
at a neighborhood FEC," Stern says. "At a neighborhood FEC
you want (customers) to come a million times. Here, youve
got a short time to get them, so its OK to look for
a little bit more. You want to make the most out of one visit."
That includes getting guests to become so immersed in the
Coney Island experience they want to stay as long as the Emporium
stays open. Despite the transient nature of the clientele,
customer service remains tantamount to the centers operating
ideology, which includes a higher redemption ratio ("28 percent
minimum average payout," says Michael Getlan) and prizes ranging
from one-ticket trinkets to gifts from high-end, high-tech
Sharper Image Catalog. In fact, the Emporiums association
with the hotel/casino puts more pressure on the cast to treat
customers right, Michael Getlan says, because their parents
are probably among the high rollers in Central Park.
Still, the first impression is, literally, the lasting impression
in Las Vegas because it is the one that gets people to stay
awhile. "You have to wow them much more in a tourist resort
area the first time in the door," says Stern, who has worked
full time with Amusement Consultants since 1983 and includes
games manager at Hershey Park, Penn., and operating FECs in
Massachusetts and Connecticut on his resume. "in most FECs,
you want to make them more comfortable. Here its not
so much comfort, you want them to go, Wow! This is vacation
time, I want to spend time here, I want to spend money here."
And if, after the sights, sounds, and smells of Coney Island
entices them through the door, they turn a little nostalgic,
that just adds to the Coney Island Emporium ambiance.
Reprinted with Permission of Family Entertainment Center
November / December 1997
© 1997 Amusement Consultants, Ltd. All Rights Reserved.